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Electronic Arts Reports Q3 FY26 Results

Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its third fiscal quarter ended December 31, 2025.

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Selected Operating Highlights and Metrics

  • Net bookings1 for the quarter totaled $3.046 billion, up 38% year-over-year.
  • Battlefield™ 6 was the best-selling shooter title of 2025, setting new franchise engagement records.
  • EA SPORTS FC™ net bookings increased high single digits year-over-year in Q3, excluding the benefit of deluxe edition content timing, driven by strength in Ultimate Team™ and FC Mobile.
  • Apex Legends™ momentum continued in Q3 with net bookings up double-digits year-over-year driven by innovative new features and events.

Selected Financial Highlights and Metrics

  • Net revenue was $1.901 billion for the quarter.
  • Net cash provided by operating activities was $1.826 billion for the quarter and $2.522 billion for the trailing twelve months.

Dividend

EA has declared a quarterly cash dividend of $0.19 per share of the Company’s common stock, payable on March 18, 2026 to stockholders of record as of the close of business on February 25, 2026.

Quarterly Financial Highlights

 

Three Months Ended

December 31,

 

2025

2024

(in $ millions, except per share amounts)

 

 

Full game

632

599

Live services and other

1,269

1,284

Total net revenue

1,901

1,883

 

 

 

Net income

88

293

Diluted earnings per share

0.35

1.11

 

 

 

Operating cash flow

1,826

1,176

 

 

 

Value of shares repurchased

375

Number of shares repurchased

2.4

 

 

 

Cash dividend paid

47

50

 

 

Trailing Twelve Months Financial Highlights

 

Twelve Months Ended

December 31,

 

2025

2024

(in $ millions)

 

 

Full game

1,976

1,898

Live services and other

5,330

5,449

Total net revenue

7,306

7,347

 

 

 

Net income

680

1,049

 

 

 

Operating cash flow

2,522

2,110

 

 

 

Value of shares repurchased

2,125

1,450

Number of shares repurchased

15.1

10.1

Operating Metric

The following is a calculation of our total net bookings for the periods presented:

 

Three Months Ended

December 31,

Twelve Months Ended

December 31,

 

2025

2024

2025

2024

(in $ millions)

 

 

 

 

Total net revenue

1,901

1,883

7,306

7,347

Change in deferred net revenue (online-enabled games)

1,145

332

655

(125)

Total net bookings

3,046

2,215

7,961

7,222

Pending Acquisition by Investor Consortium

On September 29, 2025, EA announced that it has entered into a definitive agreement to be acquired by an investor consortium (“the Consortium”) comprised of The Public Investment Fund, private investment funds affiliated with Silver Lake Group, L.L.C. and private investment funds affiliated with Affinity Partners in an all-cash transaction that values EA at an enterprise value of approximately $55 billion. The transaction is expected to close in the first quarter of fiscal 2027 and is subject to customary closing conditions, including receipt of required regulatory approvals. For additional information, please refer to EA’s filings with the Securities and Exchange Commission.

Conference Call and Supporting Documents

Given the pending transaction, Electronic Arts will not be hosting an earnings conference call this quarter.

For further information and discussion of EA’s financial results, please refer to the financial model of EA’s historical results posted on EA’s IR Website at http://ir.ea.com and EA’s upcoming Quarterly Report on Form 10-Q for the fiscal quarter ended December 31, 2025.

Forward-Looking Statements

Some statements set forth in this release contain forward-looking statements that are subject to change. Statements including words such as “anticipate,” “believe,” “expect,” “intend,” “estimate,” “plan,” “predict,” “seek,” “goal,” “will,” “may,” “likely,” “should,” “could” (and the negative of any of these terms), “future” and similar expressions also identify forward-looking statements. These forward-looking statements are not guarantees of future performance and reflect management’s current expectations. Our actual results could differ materially from those discussed in the forward-looking statements. Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: sales of the Company’s products and services; the Company’s ability to develop and support digital products and services, including managing online security and privacy; outages of our products, services and technological infrastructure; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; governmental regulations; the effectiveness of the Company’s sales and marketing programs; timely development and release of the Company’s products and services; the Company’s ability to realize the anticipated benefits of, and integrate, acquisitions; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company’s ability to predict consumer preferences and trends; the Company’s ability to develop and implement new technology; foreign currency exchange rate fluctuations; economic and geopolitical conditions; changes in our tax rates or tax laws; the timing, receipt and terms and conditions of any required governmental and regulatory approvals of the proposed transaction with the Consortium that could delay the consummation of the proposed transaction or cause the parties to abandon the proposed transaction; the occurrence of any event, change or other circumstances that could give rise to the termination of the Merger Agreement entered into in connection with the proposed transaction; the risk that the parties to the proposed transaction may not be able to satisfy the conditions to the proposed transaction in a timely manner or at all; risks related to disruption of the Company’s business resulting from the proposed transaction, including disruption of management time from ongoing business operations due to the proposed transaction; risks relating to certain restrictions during the pendency of the proposed transaction that may impact the ability of the Company to pursue certain business opportunities or strategic transactions; the risk that any announcements relating to the proposed transaction could have adverse effects on the market price of the Company’s common stock, including if the proposed transaction is not consummated; the risk of any unexpected costs or expenses resulting from the proposed transaction; the risk of any litigation relating to the proposed transaction; the risk that the proposed transaction and its announcement could have an adverse effect on the ability of the Company to retain and hire key personnel and to maintain relationships with customers, vendors, partners, employees, stockholders and other business relationships and on its operating results and business generally; the risks and uncertainties that are described in the proxy statement that the Company has filed with the Securities Exchange Commission in connection with the proposed transaction; and other factors described in Part II, Item 1A of Electronic Arts’ latest Quarterly Report on Form 10-Q under the heading “Risk Factors”, as well as in other documents we have filed with the Securities and Exchange Commission, including our Annual Report on Form 10-K for the fiscal year ended March 31, 2025.

These forward-looking statements are current as of February 3, 2026. Electronic Arts assumes no obligation to revise or update any forward-looking statement, except as required by law. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts.

While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Form 10-Q for the fiscal quarter ended December 31, 2025. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-Q for the fiscal quarter ended December 31, 2025.

About Electronic Arts

Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.

In fiscal year 2025, EA posted GAAP net revenue of approximately $7.5 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1 ® . More information about EA is available at www.ea.com/news.

EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission.

1 Net bookings is defined as the net amount of products and services sold digitally or sold-in physically in the period. Net bookings is calculated by adding total net revenue to the change in deferred net revenue for online-enabled games.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Statements of Operations

(in $ millions, except per share data)

 

 

 

 

 

 

 

 

 

Three Months Ended
December 31,

 

Nine Months Ended
December 31,

 

 

 

2025

 

2024

 

2025

 

2024

Net revenue

1,901

 

1,883

 

5,411

 

5,568

Cost of revenue

498

 

456

 

1,220

 

1,175

Gross profit

1,403

 

1,427

 

4,191

 

4,393

Operating expenses:

 

 

 

 

 

 

 

Research and development

704

 

606

 

2,096

 

1,883

Marketing and sales

356

 

251

 

874

 

728

General and administrative

199

 

176

 

572

 

553

Amortization of intangibles

17

 

16

 

51

 

50

Restructuring

 

1

 

 

54

Total operating expenses

1,276

 

1,050

 

3,593

 

3,268

Operating income

127

 

377

 

598

 

1,125

Interest and other income (expense), net

4

 

28

 

3

 

73

Income before provision for income taxes

131

 

405

 

601

 

1,198

Provision for income taxes

43

 

112

 

175

 

331

Net income

88

 

293

 

426

 

867

Earnings per share

 

 

 

 

 

 

 

Basic

0.35

 

1.12

 

1.70

 

3.28

Diluted

0.35

 

1.11

 

1.68

 

3.26

Number of shares used in computation

 

 

 

 

 

 

 

Basic

250

 

262

 

250

 

264

Diluted

253

 

265

 

253

 

266

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Balance Sheets

(in $ millions)

 

 

 

 

 

December 31, 2025

 

March 31, 20251

ASSETS

 

 

 

Current assets:

 

 

 

Cash and cash equivalents

2,784

 

2,136

Short-term investments

115

 

112

Receivables, net

829

 

679

Other current assets

380

 

349

Total current assets

4,108

 

3,276

Property and equipment, net

600

 

586

Goodwill

5,388

 

5,376

Acquisition-related intangibles, net

219

 

293

Deferred income taxes, net

2,451

 

2,420

Other assets

514

 

417

TOTAL ASSETS

13,280

 

12,368

 

 

 

 

LIABILITIES AND STOCKHOLDERS’ EQUITY

 

 

 

Current liabilities:

 

 

 

Accounts payable, accrued, and other current liabilities

1,546

 

1,359

Deferred net revenue (online-enabled games)

2,490

 

1,700

Senior notes, current, net

400

 

400

Total current liabilities

4,436

 

3,459

Senior notes, net

1,485

 

1,484

Income tax obligations

719

 

594

Other liabilities

488

 

445

Total liabilities

7,128

 

5,982

 

 

 

 

Stockholders’ equity:

 

 

 

Common stock

3

 

3

Additional paid-in capital

82

 

Retained earnings

6,194

 

6,470

Accumulated other comprehensive loss

(127)

 

(87)

Total stockholders’ equity

6,152

 

6,386

TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY

13,280

 

12,368

1

Derived from audited consolidated financial statements.

ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Cash Flows
(in $ millions)

 

 

Three Months Ended
December 31,

 

Nine Months Ended
December 31,

 

2025

 

2024

 

2025

 

2024

OPERATING ACTIVITIES

 

 

 

 

 

 

 

Net income

88

 

 

293

 

 

426

 

 

867

 

Adjustments to reconcile net income to net cash provided by operating activities:

 

 

 

 

 

 

 

Depreciation, amortization, accretion and impairment

79

 

 

75

 

 

240

 

 

277

 

Stock-based compensation

178

 

 

163

 

 

504

 

 

480

 

Change in assets and liabilities

 

 

 

 

 

 

 

Receivables, net

247

 

 

268

 

 

(151

 

(179

Other assets

(21

 

41

 

 

(89

 

21

 

Accounts payable, accrued, and other liabilities

88

 

 

44

 

 

284

 

 

161

 

Deferred income taxes, net

3

 

 

(39

 

(30

 

(89

Deferred net revenue (online-enabled games)

1,164

 

 

331

 

 

789

 

 

(8

Net cash provided by operating activities

1,826

 

 

1,176

 

 

1,973

 

 

1,530

 

 

 

 

 

 

 

 

 

INVESTING ACTIVITIES

 

 

 

 

 

 

 

Capital expenditures

(54

 

(50

 

(169

 

(167

Proceeds from maturities and sales of short-term investments

15

 

 

127

 

 

87

 

 

366

 

Purchase of short-term and other investments

(18

 

(139

 

(115

 

(376

Acquisitions, net of cash acquired

 

 

 

 

(17

 

 

Net cash used in investing activities

(57

)

 

(62

)

 

(214

)

 

(177

)

 

 

 

 

 

 

 

 

FINANCING ACTIVITIES

 

 

 

 

 

 

 

Proceeds from issuance of common stock

 

 

1

 

 

45

 

 

43

 

Cash dividends paid

(47

 

(50

 

(143

 

(151

Cash paid to taxing authorities for shares withheld from employees

(89

 

(72

 

(266

 

(211

Common stock repurchases and excise taxes paid

 

 

(383

 

(769

 

(1,133

Net cash used in financing activities

(136

)

 

(504

)

 

(1,133

)

 

(1,452

)

 

 

 

 

 

 

 

 

Effect of foreign exchange on cash and cash equivalents

3

 

 

(31

)

 

22

 

 

(25

)

Change in cash and cash equivalents

1,636

 

 

579

 

 

648

 

 

(124

)

Beginning cash and cash equivalents

1,148

 

 

2,197

 

 

2,136

 

 

2,900

 

Ending cash and cash equivalents

2,784

 

 

2,776

 

 

2,784

 

 

2,776

 

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in $ millions, except per share data)

 

 

 

 

 

 

 

 

 

 

 

 

 

Q3

 

Q4

 

Q1

 

Q2

 

Q3

 

YOY %

 

FY25

 

FY25

 

FY26

 

FY26

 

FY26

 

Change

Net revenue

 

 

 

 

 

 

 

 

 

 

 

Net revenue

1,883

 

 

1,895

 

 

1,671

 

 

1,839

 

 

1,901

 

 

1

%

GAAP-based financial data

 

 

 

 

 

 

 

 

 

 

 

Change in deferred net revenue (online-enabled games)2

332

 

 

(96

 

(373

 

(21

 

1,145

 

 

 

Gross profit

 

 

 

 

 

 

 

 

 

 

 

Gross profit

1,427

 

 

1,527

 

 

1,392

 

 

1,396

 

 

1,403

 

 

(2

%)

Gross profit (as a % of net revenue)

76

%

 

81

%

 

83

%

 

76

%

 

74

%

 

 

GAAP-based financial data

 

 

 

 

 

 

 

 

 

 

 

Acquisition-related expenses

10

 

 

10

 

 

10

 

 

9

 

 

9

 

 

 

Change in deferred net revenue (online-enabled games)2

332

 

 

(96

 

(373

 

(21

 

1,145

 

 

 

Stock-based compensation

3

 

 

3

 

 

3

 

 

3

 

 

3

 

 

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