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Electronic Arts Reports Q4 and FY26 Results

Electronic Arts (NASDAQ: EA) today announced preliminary financial results for its fourth quarter and fiscal year ended March 31, 2026.

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“Driven by our talented teams and disciplined execution, we delivered a record FY26, highlighted by the incredibly successful launch of our iconic Battlefield franchise,” said Andrew Wilson, CEO of Electronic Arts. “With the recent completion of a debt process that was met with strong investor demand and our ongoing constructive engagement with regulators, we look ahead to closing the transaction and the opportunities it will unlock.”

Selected Operating Highlights and Metrics

  • Net bookings1 were a record $8.026 billion in FY26, up 9% year-over-year.
  • Battlefield 6 was the best performing Battlefield in a fiscal year setting numerous franchise fiscal year records.
  • Global Football net bookings was up mid-single-digits for FY26 with growth across EA SPORTS FC 26, FC Online, and FC Mobile.
  • Apex Legends delivered its strongest net bookings quarter of the fiscal year in Q4 reflecting continued momentum as engagement and monetization continue to improve. For FY26, Apex Legends net bookings finished up double digits year-over-year.

Selected Financial Highlights and Metrics

  • Net revenue for FY26 was $7.531 billion, up 1% year over year.
  • Net cash provided by operating activities was $580 million for the quarter and $2.553 billion for the fiscal year, up 6% and 23% year over year, respectively.

Dividend

EA has declared a quarterly cash dividend of $0.19 per share of the Company’s common stock. The dividend is payable on June 17, 2026 to stockholders of record as of the close of business on May 27, 2026.

Quarterly Financial Highlights

 

Three Months Ended

March 31,

 

2026

2025

(in $ millions, except per share amounts)

 

 

Full game

609

437

Live services and other

1,511

1,458

Total net revenue

2,120

1,895

 

 

 

Net income

461

254

Diluted earnings per share

1.81

0.98

 

 

 

Operating cash flow

580

549

 

 

 

Value of shares repurchased

1,375

Number of shares repurchased

9.8

 

 

 

Cash dividend paid

48

48

Fiscal Year Financial Highlights

 

Twelve Months Ended

March 31,

 

2026

2025

(in $ millions, except per share amounts)

 

 

Full game

2,148

2,002

Live services and other

5,383

5,461

Total net revenue

7,531

7,463

 

 

 

Net income

887

1,121

Diluted earnings per share

3.51

4.25

 

 

 

Operating cash flow

2,553

2,079

 

 

 

Value of shares repurchased

750

2,500

Number of shares repurchased

5.3

17.6

 

 

 

Cash dividend paid

191

199

Operating Metric

The following is a calculation of our total net bookings for the periods presented:

 

Three Months Ended

March 31,

Twelve Months Ended

March 31,

 

2026

2025

2026

2025

(in $ millions)

 

 

 

 

Total net revenue

2,120

 

1,895

 

7,531

7,463

 

Change in deferred net revenue (online-enabled games)

(256

(96

495

(108

Total net bookings

1,864

 

1,799

 

8,026

7,355

 

Pending Acquisition by Investor Consortium

On September 29, 2025, EA announced that it has entered into a definitive agreement to be acquired by an investor consortium (“the Consortium”) comprised of The Public Investment Fund, private investment funds affiliated with Silver Lake Group, L.L.C. and private investment funds affiliated with Affinity Partners in an all-cash transaction that values EA at an enterprise value of approximately $55 billion. There are a limited number of regulatory reviews outstanding, and the parties are working diligently to complete these remaining reviews. For additional information, please refer to EA’s filings with the Securities and Exchange Commission.

Conference Call and Supporting Documents

Given the pending transaction, Electronic Arts will not be hosting an earnings conference call this quarter.

For further information and discussion of EA’s financial results, please refer to the financial model of EA’s historical results posted on EA’s IR Website at http://ir.ea.com and EA’s upcoming Annual Report on Form 10-K for the fiscal year ended March 31, 2026.

Forward-Looking Statements

Some statements set forth in this release contain forward-looking statements that are subject to change. Statements including words such as “anticipate,” “believe,” “expect,” “intend,” “estimate,” “plan,” “predict,” “seek,” “goal,” “will,” “may,” “likely,” “should,” “could” (and the negative of any of these terms), “future” and similar expressions also identify forward-looking statements. These forward-looking statements are not guarantees of future performance and reflect management’s current expectations. Our actual results could differ materially from those discussed in the forward-looking statements. Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: sales of the Company’s products and services; the Company’s ability to develop and support digital products and services, including managing online security and privacy; outages of our products, services and technological infrastructure; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; governmental regulations; the effectiveness of the Company’s sales and marketing programs; timely development and release of the Company’s products and services; the Company’s ability to realize the anticipated benefits of, and integrate, acquisitions; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company’s ability to predict consumer preferences and trends; the Company’s ability to develop and implement new technology; foreign currency exchange rate fluctuations; economic and geopolitical conditions; changes in our tax rates or tax laws; the timing, receipt and terms and conditions of any required governmental and regulatory approvals of the proposed transaction with the Consortium that could delay the consummation of the proposed transaction or cause the parties to abandon the proposed transaction; the occurrence of any event, change or other circumstances that could give rise to the termination of the Merger Agreement entered into in connection with the proposed transaction; the risk that the parties to the proposed transaction may not be able to satisfy the conditions to the proposed transaction in a timely manner or at all; risks related to disruption of the Company’s business resulting from the proposed transaction, including disruption of management time from ongoing business operations due to the proposed transaction; risks relating to certain restrictions during the pendency of the proposed transaction that may impact the ability of the Company to pursue certain business opportunities or strategic transactions; the risk that any announcements relating to the proposed transaction could have adverse effects on the market price of the Company’s common stock, including if the proposed transaction is not consummated; the risk of any unexpected costs or expenses resulting from the proposed transaction; the risk of any litigation relating to the proposed transaction; the risk that the proposed transaction and its announcement could have an adverse effect on the ability of the Company to retain and hire key personnel and to maintain relationships with customers, vendors, partners, employees, stockholders and other business relationships and on its operating results and business generally; the risks and uncertainties that are described in the proxy statement that the Company has filed with the Securities Exchange Commission in connection with the proposed transaction; and other factors described in Part II, Item 1A of Electronic Arts’ latest Quarterly Report on Form 10-Q under the heading “Risk Factors”, as well as in other documents we have filed with the Securities and Exchange Commission, including our Annual Report on Form 10-K for the fiscal year ended March 31, 2025.

These forward-looking statements are current as of May 5, 2026. Electronic Arts assumes no obligation to revise or update any forward-looking statement, except as required by law. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts.

While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Annual Report on Form 10-K for the fiscal year ended March 31, 2026. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-K for the fiscal year ended March 31, 2026.

About Electronic Arts

Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.

In fiscal year 2026, EA posted GAAP net revenue of approximately $7.5 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1 ®. More information about EA is available at www.ea.com/news.

EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission.

1 Net bookings is defined as the net amount of products and services sold digitally or sold-in physically in the period. Net bookings is calculated by adding total net revenue to the change in deferred net revenue for online-enabled games.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Statements of Operations

(in $ millions, except per share data)

 

 

 

 

 

 

 

 

 

Three Months Ended

 

Twelve Months Ended

 

March 31,

 

March 31,

 

2026

 

2025

 

2026

 

2025

Net revenue

2,120

 

1,895

 

7,531

 

7,463

Cost of revenue

364

 

368

 

1,584

 

1,543

Gross profit

1,756

 

1,527

 

5,947

 

5,920

Operating expenses:

 

 

 

 

 

 

 

Research and development

732

 

686

 

2,828

 

2,569

Marketing and sales

254

 

234

 

1,128

 

962

General and administrative

191

 

192

 

763

 

745

Amortization of intangibles

15

 

17

 

66

 

67

Restructuring

 

3

 

 

57

Total operating expenses

1,192

 

1,132

 

4,785

 

4,400

Operating income

564

 

395

 

1,162

 

1,520

Interest and other income (expense), net

15

 

12

 

18

 

85

Income before provision for income taxes

579

 

407

 

1,180

 

1,605

Provision for income taxes

118

 

153

 

293

 

484

Net income

461

 

254

 

887

 

1,121

Earnings per share

 

 

 

 

 

 

 

Basic

1.84

 

0.99

 

3.55

 

4.28

Diluted

1.81

 

0.98

 

3.51

 

4.25

Number of shares used in computation

 

 

 

 

 

 

 

Basic

250

 

257

 

250

 

262

Diluted

254

 

259

 

253

 

264

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Balance Sheets

(in $ millions)

 

 

 

 

 

March 31, 2026

 

March 31, 20251

ASSETS

 

 

 

Current assets:

 

 

 

Cash and cash equivalents

2,864

 

 

2,136

 

Short-term investments

116

 

 

112

 

Receivables, net

632

 

 

679

 

Other current assets

361

 

 

349

 

Total current assets

3,973

 

 

3,276

 

Property and equipment, net

613

 

 

586

 

Goodwill

5,388

 

 

5,376

 

Acquisition-related intangibles, net

195

 

 

293

 

Deferred income taxes, net

2,433

 

 

2,420

 

Other assets

529

 

 

417

 

TOTAL ASSETS

13,131

 

 

12,368

 

 

 

 

 

LIABILITIES AND STOCKHOLDERS’ EQUITY

 

 

 

Current liabilities:

 

 

 

Accounts payable, accrued, and other current liabilities

1,564

 

 

1,359

 

Deferred net revenue (online-enabled games)

2,233

 

 

1,700

 

Senior notes, current, net

 

 

400

 

Total current liabilities

3,797

 

 

3,459

 

Senior notes, net

1,485

 

 

1,484

 

Income tax obligations

604

 

 

594

 

Other liabilities

481

 

 

445

 

Total liabilities

6,367

 

 

5,982

 

 

 

 

 

Stockholders’ equity:

 

 

 

Common stock

3

 

 

3

 

Additional paid-in capital

256

 

 

 

Retained earnings

6,607

 

 

6,470

 

Accumulated other comprehensive loss

(102

 

(87

Total stockholders’ equity

6,764

 

 

6,386

 

TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY

13,131

 

 

12,368

 

 

1Derived from audited consolidated financial statements.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Statements of Cash Flows

(in $ millions)

 

 

 

 

 

 

 

 

 

Three Months Ended

March 31,

 

Twelve Months Ended

March 31,

 

2026

 

2025

 

2026

 

2025

OPERATING ACTIVITIES

 

 

 

 

 

 

 

Net income

461

 

 

254

 

 

887

 

 

1,121

 

Adjustments to reconcile net income to net cash provided by operating activities:

 

 

 

 

 

 

 

Depreciation, amortization, accretion and impairment

83

 

 

79

 

 

323

 

 

356

 

Stock-based compensation

152

 

 

162

 

 

656

 

 

642

 

Change in assets and liabilities

 

 

 

 

 

 

 

Receivables, net

197

 

 

64

 

 

46

 

 

(115

Other assets

4

 

 

19

 

 

(85

 

40

 

Accounts payable, accrued, and other liabilities

(78

 

29

 

 

206

 

 

190

 

Deferred income taxes, net

17

 

 

48

 

 

(13

 

(41

Deferred net revenue (online-enabled games)

(256

 

(106

 

533

 

 

(114

Net cash provided by operating activities

580

 

 

549

 

 

2,553

 

 

2,079

 

 

 

 

 

 

 

 

 

INVESTING ACTIVITIES

 

 

 

 

 

 

 

Capital expenditures

(61

 

(54

 

(230

 

(221

Proceeds from maturities and sales of short-term investments

42

 

 

329

 

 

129

 

 

695

 

Purchase of short-term and other investments

(43

 

(61

 

(158

 

(437

Acquisitions, net of cash acquired

 

 

 

 

(17

 

 

Net cash provided by (used in) investing activities

(62

)

 

214

 

 

(276

)

 

37

 

 

 

 

 

 

 

 

 

FINANCING ACTIVITIES

 

 

 

 

 

 

 

Proceeds from issuance of common stock

38

 

 

35

 

 

83

 

 

78

 

Payment of senior notes

(400

 

 

 

(400

 

 

Cash dividends paid

(48

 

(48

 

(191

 

(199

Cash paid to taxing authorities for shares withheld from employees

(25

 

(23

 

(291

 

(234

Common stock repurchases and excise taxes paid

 

 

(1,375

 

(769

 

(2,508

Net cash used in financing activities

(435

)

 

(1,411

)

 

(1,568

)

 

(2,863

)

 

 

 

 

 

 

 

 

Effect of foreign exchange on cash and cash equivalents

(3

)

 

8

 

 

19

 

 

(17

)

Change in cash and cash equivalents

80

 

 

(640

)

 

728

 

 

(764

)

Beginning cash and cash equivalents

2,784

 

 

2,776

 

 

2,136

 

 

2,900

 

Ending cash and cash equivalents

2,864

 

 

2,136

 

 

2,864

 

 

2,136

 

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in $ millions, except per share data)

 

 

 

 

 

 

 

 

 

 

 

 

 

Q4

 

Q1

 

Q2

 

Q3

 

Q4

 

YOY %

 

FY25

 

FY26

 

FY26

 

FY26

 

FY26

 

Change

Net revenue

 

 

 

 

 

 

 

 

 

 

 

Net revenue

1,895

 

 

1,671

 

 

1,839

 

 

1,901

 

 

2,120

 

 

12

%

GAAP-based financial data

 

 

 

 

 

 

 

 

 

 

 

Change in deferred net revenue (online-enabled games)2

(96

 

(373

 

(21

 

1,145

 

 

(256

 

 

Gross profit

 

 

 

 

 

 

 

 

 

 

 

Gross profit

1,527

 

 

1,392

 

 

1,396

 

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