..."The platform allows users to watch videos, play games, and interact with each other via audio and video. Some of the features include Nearby Users, Groups, Message Board, Topics, and Nearby Events.
Launched in 2011, the company had 99.1 m users (paid and unpaid) as at Dec. 2017, a growth of over 20% as compared to the previous year. As a result of paid value-added services, revenue has grown by about 140% to US$1,318.3 m in 2017. Revenue gain came from both an increase in the number of paid users as well as average revenue per user.
Paid memberships cost about US$2 per month. These paid memberships entitle the users to advanced search options, higher limits on the number of users they can put in a group, ability to see who viewed their profiles, etc. Another source of revenue is gaming. Third parties develop the games on Momo's platform and revenue from in-game purchases are shared between Momo and the developers. Another source of revenue is advertisements. Merchants can create profile pages of their businesses and these can be found by Momo users. Momo plans to take this even further by referring users to e-commerce stores such as Alibaba and getting a cut of the revenue.
Other sources of income include video streaming,...."
seekingalpha.com/article/...-valuations-despite-strong-growth