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Scientific Games Reports Second Quarter 2021 Results

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PR Newswire

LAS VEGAS, Aug. 9, 2021 /PRNewswire/ -- Scientific Games Corporation (NASDAQ: SGMS) ("Scientific Games," "SGC" or the "Company") today reported results for the second quarter ended June 30, 2021.

Barry Cottle, President and Chief Executive Officer of Scientific Games, said, "I am very pleased that we continue to make tremendous progress on all of our key strategic pillars while also driving significant growth in the quarter. We have emerged from the pandemic a much stronger Company with significant momentum. All of our businesses grew sequentially on both the top and bottom lines in the quarter. Gaming delivered its highest revenue quarter since the fourth quarter of 2019, Lottery and Digital achieved record results and SciPlay delivered its second highest revenue quarter in its history.  Following our strategic review, we will be singularly focused on becoming a leading cross-platform global game company with focus on content and digital markets. We are moving rapidly to transform our company and I have never been more optimistic about our path forward."

Michael Eklund, Executive Vice President and Chief Financial Officer of Scientific Games, added, "In concert with our Board, we announced a strategic action plan to transform our company and unlock value. We are taking decisive steps to optimize our portfolio, de-lever our balance sheet and invest to grow. I am very encouraged by the interest and discussions we are having around our proposed divestitures, and we are making great progress as we move quickly to unlock shareholder value.  We are proud of the team as they continue to execute during this exciting time, delivering a quarter with strong revenue, profit and cash flow growth. The team is laser focused on maintaining discipline to drive balance sheet strength and operational efficiency and we are energized for the future."

STRATEGIC PILLAR PROGRESS

  • Overall, the Company is moving rapidly to execute on its vision with a singular focus to become a leading cross-platform global game company, accelerating efforts to de-lever and invest for sustainable growth.
  • Optimizing our portfolio, moving quickly on planned divestitures of both the Lottery and Sports Betting businesses.
  • Investing in our largest growth opportunities, both organically and inorganically, in content and digital markets to accelerate growth. Evidenced by the organic investments in content R&D and a new Las Vegas iGaming studio, as well as the targeted acquisitions of Lightning Box and Koukoi Games.
  • Significantly de-levering and transforming the balance sheet with meaningful progress organically. Reduced net debt leverage ratio by nearly a third to 7.2x since the beginning of the year. Confident on further meaningful de-levering as we pursue strategic alternatives for the Lottery and Sports Betting businesses.

SUMMARY CONSOLIDATED RESULTS


($ in millions)


ARIVA.DE Börsen-Geflüster

Kurse

93,21 $
+3,14%
Light & Wonder Inc Chart

Three Months Ended June 30,


2021


2020

Revenue(1)

$

880



$

539


Net income (loss)(1)

113



(198)


Net cash provided by operating activities(1)

149



52


Capital expenditures

53



39






Non-GAAP Financial Measures(2)




Consolidated Adjusted EBITDA ("AEBITDA")(1)

$

383



$

121


Free cash flow(1)

133



(3)






Balance Sheet Measures

As of June 30, 2021


As of December 31, 2020

Cash and cash equivalents

$

932



$

1,016


Total debt

9,019



9,303


Available liquidity(3)

1,435



1,269






(1) The three months ended June 30, 2021, includes $38 million U.K. FOBT recovery ("the FOBT recovery") received from certain Gaming business
segment U.K. customers related to a 2020 U.K. court ruling associated with overcharging of value-added tax for gaming operators that consequently
reduced our net gaming revenues related to these customers and arrangements.

(2) These non-GAAP financial measures are defined below and are reconciled to the most directly comparable GAAP financial measure in the
accompanying supplemental tables at the end of this release.

(3) Available liquidity is calculated as cash and cash equivalents plus remaining revolver capacity, including the SciPlay Revolver.

Second Quarter 2021 Financial Highlights:

  • Second quarter consolidated revenue was $880 million compared to $539 million, up 63% compared to the prior year period. Our Gaming business delivered over 300% growth compared to the prior year period and 50% growth compared to the prior quarter driven by the strength of our new product roadmap, record gross gaming revenue ("GGR") in the U.S. and a rebound in the U.K. and Europe. Gaming revenue and AEBITDA also benefited by $38 million due to the FOBT recovery. The Lottery and Digital businesses both delivered record quarters fueled by strong instant sales and our original content offering respectively.
  • Net income was $113 million compared to a net loss of $198 million in the prior year period primarily due to strong revenues in the Gaming business segment, which were significantly impacted by COVID-19 disruptions in the prior year period, coupled with $63 million non-cash gain associated with the SportCast acquisition. The prior year period also included temporary austerity measures that were implemented due to COVID-19 disruptions.
  • Consolidated AEBITDA, a non-GAAP financial measure defined below, was $383 million compared to $121 million, up 217% as compared to the prior year period, driven by double-digit AEBITDA growth in Gaming, Lottery and Digital. Consolidated AEBITDA in the quarter was the highest in the Company's history.
  • Net cash provided by operating activities was $149 million compared to $52 million in the prior year period primarily driven by improved operating results, partially offset by an unfavorable change in working capital accounts.
  • Free cash flow, a non-GAAP financial measure defined below, was $133 million in the quarter, inclusive of the $38 million FOBT recovery.
  • Net debt leverage ratio, a non-GAAP financial measure defined below, decline to 7.2x, down from 10.5x since the beginning of the year.

 

BUSINESS SEGMENT HIGHLIGHTS FOR THE THREE MONTHS ENDED JUNE 30, 2021


($ in millions)

Revenue


AEBITDA


AEBITDA Margin(1)


2021


2020


$


%


2021


2020


$


%


2021


2020


PP Change(1)

Gaming

$

367



$

91



276



303

%


$

196



$

(31)



227



732

%


53

%


(34)

%


19


Lottery

266



209



57



27

%


138



97



41



42

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