PR Newswire
LAS VEGAS, Aug. 9, 2021
LAS VEGAS, Aug. 9, 2021 /PRNewswire/ -- Scientific Games Corporation (NASDAQ: SGMS) ("Scientific Games," "SGC" or the "Company") today reported results for the second quarter ended June 30, 2021.
Barry Cottle, President and Chief Executive Officer of Scientific Games, said, "I am very pleased that we continue to make tremendous progress on all of our key strategic pillars while also driving significant growth in the quarter. We have emerged from the pandemic a much stronger Company with significant momentum. All of our businesses grew sequentially on both the top and bottom lines in the quarter. Gaming delivered its highest revenue quarter since the fourth quarter of 2019, Lottery and Digital achieved record results and SciPlay delivered its second highest revenue quarter in its history. Following our strategic review, we will be singularly focused on becoming a leading cross-platform global game company with focus on content and digital markets. We are moving rapidly to transform our company and I have never been more optimistic about our path forward."
Michael Eklund, Executive Vice President and Chief Financial Officer of Scientific Games, added, "In concert with our Board, we announced a strategic action plan to transform our company and unlock value. We are taking decisive steps to optimize our portfolio, de-lever our balance sheet and invest to grow. I am very encouraged by the interest and discussions we are having around our proposed divestitures, and we are making great progress as we move quickly to unlock shareholder value. We are proud of the team as they continue to execute during this exciting time, delivering a quarter with strong revenue, profit and cash flow growth. The team is laser focused on maintaining discipline to drive balance sheet strength and operational efficiency and we are energized for the future."
STRATEGIC PILLAR PROGRESS
SUMMARY CONSOLIDATED RESULTS | |||||||
| |||||||
($ in millions) | Three Months Ended June 30, | ||||||
| 2021 | | 2020 | ||||
Revenue(1) | $ | 880 | | | $ | 539 | |
Net income (loss)(1) | 113 | | | (198) | | ||
Net cash provided by operating activities(1) | 149 | | | 52 | | ||
Capital expenditures | 53 | | | 39 | | ||
| | | | ||||
Non-GAAP Financial Measures(2) | | | | ||||
Consolidated Adjusted EBITDA ("AEBITDA")(1) | $ | 383 | | | $ | 121 | |
Free cash flow(1) | 133 | | | (3) | | ||
| | | | ||||
Balance Sheet Measures | As of June 30, 2021 | | As of December 31, 2020 | ||||
Cash and cash equivalents | $ | 932 | | | $ | 1,016 | |
Total debt | 9,019 | | | 9,303 | | ||
Available liquidity(3) | 1,435 | | | 1,269 | | ||
| | | | ||||
(1) The three months ended June 30, 2021, includes $38 million U.K. FOBT recovery ("the FOBT recovery") received from certain Gaming business | |||||||
(2) These non-GAAP financial measures are defined below and are reconciled to the most directly comparable GAAP financial measure in the | |||||||
(3) Available liquidity is calculated as cash and cash equivalents plus remaining revolver capacity, including the SciPlay Revolver. |
Second Quarter 2021 Financial Highlights:
BUSINESS SEGMENT HIGHLIGHTS FOR THE THREE MONTHS ENDED JUNE 30, 2021 | ||||||||||||||||||||||||||||||||||||
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($ in millions) | Revenue | | AEBITDA | | AEBITDA Margin(1) | |||||||||||||||||||||||||||||||
| 2021 | | 2020 | | $ | | % | | 2021 | | 2020 | | $ | | % | | 2021 | | 2020 | | PP Change(1) | |||||||||||||||
Gaming | $ | 367 | | | $ | 91 | | | 276 | | | 303 | % | | $ | 196 | | | $ | (31) | | | 227 | | | 732 | % | | 53 | % | | (34) | % | | 19 | |
Lottery | 266 | | | 209 | | | 57 | | | 27 | % | | 138 | | | 97 | | | 41 | | | 42 Werbung Mehr Nachrichten zur Light & Wonder Inc Aktie kostenlos abonnieren
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